Masking and clipping textures using shaders in NGUI

A question that showed up on Tasharen’s forum, where I happen to be a moderator, was this one: (..) I have a panel that’s draggable and clipped, which displays a list of GameObjects, each one composed of usernames, avatars, and some other text. The avatars are not square, they have an hexagonal mask. To achieve […]

New website

Hello folks. I’ve decided to change my website to use wordpress as a base, which will make it easier to make blogposts about stuff I think are interesting. I looked into the solutions for blogs out there, tumblr, blogger but none of them seemed really to offer the freedom I wanted. I first implemented wordpress […]